Self Hosted
You have full control over the system. That makes it cheaper to maintain and a lot easier to modify.
An open source back-end platform for games
that solves the online problem
You have full control over the system. That makes it cheaper to maintain and a lot easier to modify.
Under MIT License, actively maintained, with no black box stuff inside.
Each service is easily scalable since the whole system works like an anthill itself: add more workers into it and they will do the job.
It can hold any type of game, because it's designed to be as much abstract as possible. The way it acts is completely up to the game.
Each service follows standards so its behaviour is predictable. Implement few interfaces and your new service is ready to be plugged in!
Not just a complete solution, it's a platform. If there is no service that meets your exact requirements, you can easily create a new one!
Facebook, Google+, Game Center, Steam or even Anonymous.
They will need to store their progress somewhere, reliably.
Delivers content to the players using external CDN.
Monetization for your game with platforms as Steam or XSolla
Schedules Time-Limited events the players can participate in.
Delivers absolutely custom message objects from sender to recepient.
Tweak the game dynamically with no new builds shipped.
Deploy, launch and maintain your game servers across multiple regions.
Allows to deploy server-side scripts, with easy API for calling them from the game.
Motivite players by competing with each other around anything you may ever want.
You can have a set of different environments that never interact each other.
And you can manage all this in user-friendly admin tool.
Please read this article about how to install the Anthill Platform onto your server.
Every component of Anthill Platform is licensed under permissive MIT License (or compatible), meaning you are free to use this for commercial purposes.